An open compute pass. Same rules as GpuRenderPass.
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#include <gpu_pass.hpp>
An open compute pass. Same rules as GpuRenderPass.
◆ GpuComputePass() [1/2]
| pulp::render::GpuComputePass::GpuComputePass |
( |
GpuComputePass && | | ) |
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noexcept |
◆ GpuComputePass() [2/2]
| pulp::render::GpuComputePass::GpuComputePass |
( |
const GpuComputePass & | | ) |
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delete |
◆ ~GpuComputePass()
| pulp::render::GpuComputePass::~GpuComputePass |
( |
| ) |
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◆ dispatch()
| void pulp::render::GpuComputePass::dispatch |
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std::uint32_t | x, |
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std::uint32_t | y = 1, |
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std::uint32_t | z = 1 ) |
◆ end()
| void pulp::render::GpuComputePass::end |
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| ) |
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◆ operator=() [1/2]
◆ operator=() [2/2]
◆ set_bind_group()
| void pulp::render::GpuComputePass::set_bind_group |
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std::uint32_t | index, |
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const GpuBindGroup & | group ) |
◆ set_pipeline()
◆ valid()
| bool pulp::render::GpuComputePass::valid |
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| ) |
const |
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noexcept |
◆ GpuFrame
The documentation for this class was generated from the following file:
- /home/runner/work/pulp/pulp/core/render/include/pulp/render/gpu_pass.hpp