#include <gpu_pass.hpp>
◆ GpuTexture()
| pulp::render::GpuTexture::GpuTexture |
( |
| ) |
|
|
default |
◆ format()
| GpuFormat pulp::render::GpuTexture::format |
( |
| ) |
const |
|
noexcept |
◆ height()
| std::uint32_t pulp::render::GpuTexture::height |
( |
| ) |
const |
|
noexcept |
◆ sample_count()
| std::uint32_t pulp::render::GpuTexture::sample_count |
( |
| ) |
const |
|
noexcept |
◆ usage()
◆ valid()
| bool pulp::render::GpuTexture::valid |
( |
| ) |
const |
|
noexcept |
◆ width()
| std::uint32_t pulp::render::GpuTexture::width |
( |
| ) |
const |
|
noexcept |
◆ detail::GpuAccess
| friend struct detail::GpuAccess |
|
friend |
The documentation for this class was generated from the following file:
- /home/runner/work/pulp/pulp/core/render/include/pulp/render/gpu_pass.hpp