Latest-wins audio/vector payload exposed to an SkSL child shader.
More...
#include <canvas.hpp>
Latest-wins audio/vector payload exposed to an SkSL child shader.
The host keeps this object stable between publications; a backend may retain the corresponding GPU texture until publish_sequence changes.
◆ count
| std::uint32_t pulp::canvas::Canvas::ShaderDataTexture::count = 0 |
◆ live
| bool pulp::canvas::Canvas::ShaderDataTexture::live = false |
◆ name
| std::string pulp::canvas::Canvas::ShaderDataTexture::name |
◆ neutral
| float pulp::canvas::Canvas::ShaderDataTexture::neutral = 0.0f |
◆ publish_sequence
| std::uint32_t pulp::canvas::Canvas::ShaderDataTexture::publish_sequence = 0 |
◆ samples
| std::vector<float> pulp::canvas::Canvas::ShaderDataTexture::samples |
The documentation for this struct was generated from the following file:
- /home/runner/work/pulp/pulp/core/canvas/include/pulp/canvas/canvas.hpp