Pulp 1.88.0
Cross-platform audio plugin framework
Loading...
Searching...
No Matches
pulp::gpu_audio::SpectralFreezeControls Struct Reference

Per-hop control values handed to the framer (read on whatever thread drives the framer — the audio thread for the CPU engine, the GPU worker for the GPU engine). More...

#include <spectral_stack.hpp>

Public Attributes

const float * weights = nullptr
float smear = 0.0f
float jitter = 0.0f
bool freeze = false
bool active = true

Detailed Description

Per-hop control values handed to the framer (read on whatever thread drives the framer — the audio thread for the CPU engine, the GPU worker for the GPU engine).

Member Data Documentation

◆ active

bool pulp::gpu_audio::SpectralFreezeControls::active = true

◆ freeze

bool pulp::gpu_audio::SpectralFreezeControls::freeze = false

◆ jitter

float pulp::gpu_audio::SpectralFreezeControls::jitter = 0.0f

◆ smear

float pulp::gpu_audio::SpectralFreezeControls::smear = 0.0f

◆ weights

const float* pulp::gpu_audio::SpectralFreezeControls::weights = nullptr

The documentation for this struct was generated from the following file: