Per-hop control values handed to the framer (read on whatever thread drives the framer — the audio thread for the CPU engine, the GPU worker for the GPU engine).
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#include <spectral_stack.hpp>
Per-hop control values handed to the framer (read on whatever thread drives the framer — the audio thread for the CPU engine, the GPU worker for the GPU engine).
◆ active
| bool pulp::gpu_audio::SpectralFreezeControls::active = true |
◆ freeze
| bool pulp::gpu_audio::SpectralFreezeControls::freeze = false |
◆ jitter
| float pulp::gpu_audio::SpectralFreezeControls::jitter = 0.0f |
◆ smear
| float pulp::gpu_audio::SpectralFreezeControls::smear = 0.0f |
◆ weights
| const float* pulp::gpu_audio::SpectralFreezeControls::weights = nullptr |
The documentation for this struct was generated from the following file: