Decoded mesh geometry from DRACO-compressed data.
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#include <draco_decoder.hpp>
Decoded mesh geometry from DRACO-compressed data.
◆ colors
| std::vector<float> pulp::render::DecodedMesh::colors |
Flat rgba vertex colors (may be empty).
◆ face_count
| int pulp::render::DecodedMesh::face_count = 0 |
◆ indices
| std::vector<uint32_t> pulp::render::DecodedMesh::indices |
◆ normals
| std::vector<float> pulp::render::DecodedMesh::normals |
Flat xyz normals (may be empty).
◆ positions
| std::vector<float> pulp::render::DecodedMesh::positions |
◆ success
| bool pulp::render::DecodedMesh::success = false |
◆ tangents
| std::vector<float> pulp::render::DecodedMesh::tangents |
Flat xyzw tangents (may be empty).
◆ tex_coords
| std::vector<float> pulp::render::DecodedMesh::tex_coords |
Flat uv coordinates (may be empty).
◆ tex_coords1
| std::vector<float> pulp::render::DecodedMesh::tex_coords1 |
Flat secondary uv coordinates (may be empty).
◆ unique_id_attributes_applied
| bool pulp::render::DecodedMesh::unique_id_attributes_applied = false |
◆ vertex_count
| int pulp::render::DecodedMesh::vertex_count = 0 |
The documentation for this struct was generated from the following file: