#include <gpu_pass.hpp>
|
| bool | linear = true |
| | Linear filtering when true, nearest when false.
|
| bool | repeat = false |
| | Repeat addressing when true, clamp-to-edge when false.
|
| std::string | label |
◆ label
| std::string pulp::render::GpuSamplerDesc::label |
◆ linear
| bool pulp::render::GpuSamplerDesc::linear = true |
Linear filtering when true, nearest when false.
◆ repeat
| bool pulp::render::GpuSamplerDesc::repeat = false |
Repeat addressing when true, clamp-to-edge when false.
The documentation for this struct was generated from the following file:
- /home/runner/work/pulp/pulp/core/render/include/pulp/render/gpu_pass.hpp