Pulp 1.88.0
Cross-platform audio plugin framework
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pulp::render::GpuSamplerDesc Struct Reference

#include <gpu_pass.hpp>

Public Attributes

bool linear = true
 Linear filtering when true, nearest when false.
bool repeat = false
 Repeat addressing when true, clamp-to-edge when false.
std::string label

Member Data Documentation

◆ label

std::string pulp::render::GpuSamplerDesc::label

◆ linear

bool pulp::render::GpuSamplerDesc::linear = true

Linear filtering when true, nearest when false.

◆ repeat

bool pulp::render::GpuSamplerDesc::repeat = false

Repeat addressing when true, clamp-to-edge when false.


The documentation for this struct was generated from the following file:
  • /home/runner/work/pulp/pulp/core/render/include/pulp/render/gpu_pass.hpp