Pulp 1.88.0
Cross-platform audio plugin framework
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pulp::render::GpuTargetDesc Struct Reference

#include <gpu_pass.hpp>

Public Attributes

std::uint32_t width = 0
std::uint32_t height = 0
GpuFormat color_format = GpuFormat::rgba8_unorm
std::optional< GpuFormat > depth_format
 A depth attachment of this format when set.
std::string label

Member Data Documentation

◆ color_format

GpuFormat pulp::render::GpuTargetDesc::color_format = GpuFormat::rgba8_unorm

◆ depth_format

std::optional<GpuFormat> pulp::render::GpuTargetDesc::depth_format

A depth attachment of this format when set.

◆ height

std::uint32_t pulp::render::GpuTargetDesc::height = 0

◆ label

std::string pulp::render::GpuTargetDesc::label

◆ width

std::uint32_t pulp::render::GpuTargetDesc::width = 0

The documentation for this struct was generated from the following file:
  • /home/runner/work/pulp/pulp/core/render/include/pulp/render/gpu_pass.hpp