#include <gpu_pass.hpp>
Public Attributes | |
| GpuVertexFormat | format = GpuVertexFormat::float32x2 |
| std::uint64_t | offset = 0 |
| std::uint32_t | location = 0 |
| GpuVertexFormat pulp::render::GpuVertexAttribute::format = GpuVertexFormat::float32x2 |
| std::uint32_t pulp::render::GpuVertexAttribute::location = 0 |
| std::uint64_t pulp::render::GpuVertexAttribute::offset = 0 |