Transform a 3D vector by a 4x4 matrix (assumes w=1). More...
#include <matrix.hpp>
Public Attributes | |
| float | x = 0 |
| float | y = 0 |
| float | z = 0 |
Transform a 3D vector by a 4x4 matrix (assumes w=1).
| float pulp::signal::Vec3::x = 0 |
| float pulp::signal::Vec3::y = 0 |
| float pulp::signal::Vec3::z = 0 |