Tunables for the callout geometry. All lengths in the window coordinate space. More...
#include <callout_box.hpp>
Public Attributes | |
| float | arrow_length = 10.0f |
| how far the tip extends past the body edge toward the anchor | |
| float | arrow_width = 18.0f |
| base width of the triangle along the body edge | |
| float | margin = 8.0f |
| minimum gap kept between the body and the window edges | |
| float | gap = 0.0f |
| extra gap between the anchor and the arrow tip | |
| float | corner_radius = 8.0f |
| body corner radius (arrow base stays clear of the corners) | |
Tunables for the callout geometry. All lengths in the window coordinate space.
| float pulp::view::CalloutStyle::arrow_length = 10.0f |
how far the tip extends past the body edge toward the anchor
| float pulp::view::CalloutStyle::arrow_width = 18.0f |
base width of the triangle along the body edge
| float pulp::view::CalloutStyle::corner_radius = 8.0f |
body corner radius (arrow base stays clear of the corners)
| float pulp::view::CalloutStyle::gap = 0.0f |
extra gap between the anchor and the arrow tip
| float pulp::view::CalloutStyle::margin = 8.0f |
minimum gap kept between the body and the window edges