Concrete CPU/headless consumer of waveform GPU render decisions. More...
#include <pulp/audio/waveform_overview.hpp>#include <pulp/view/waveform_gpu_render_controller.hpp>#include <cstddef>#include <cstdint>#include <span>#include <vector>Go to the source code of this file.
Classes | |
| struct | pulp::view::WaveformHeadlessRenderConfig |
| struct | pulp::view::WaveformHeadlessRenderFrame |
| class | pulp::view::WaveformHeadlessRenderBackend |
| Headless backend adapter over WaveformGpuRenderController. More... | |
Namespaces | |
| namespace | pulp |
| namespace | pulp::view |
| Hover-cursor tracking for platform window hosts. | |
Concrete CPU/headless consumer of waveform GPU render decisions.
This backend is a render/control-thread helper for tests, headless tools, and CPU fallback paths. It consumes WaveformGpuRenderController decisions, owns copied vertex payloads as opaque backend resources, and exercises the same upload/cache/release lifecycle that a Dawn/Skia/Metal adapter must implement. It does not create GPU objects, perform file I/O, or wait on live audio threads.